
Lesson 44
The Flats of the 1990s  From Settlement to Development
OBJECTIVE:
Students will understand the current development of the Flats
through the reading and analysis of a short history and timeline
from 1796 to the 1990s.
INSTRUCTIONAL MATERIALS:
KEY QUESTIONS:
 What is the "Flats?"
 What is the significance of the Flats to Cleveland?
 How has the Flats changed over 200 years?
TEACHING PROCEDURES:
 Survey students on their knowledge of the Flats. Begin by
asking students if they remember where Moses Cleaveland's first
surveying party landed? Where did the first settlers build their
homes? Display a map of Cleveland and ask students to identify
the areas. Ask them what this area is called today. Then ask how
many have been in the Flats? Why did they go to the Flats? What
did they do in the Flats? How did they get to the Flats?
 Announce to students that they are going to play a trivia
game about the Flats, but they will first have an opportunity
to research the information. Divide students into cooperative
groups. Distribute Handout #1, #2, #3 to each team and enough
copies of Handout #4 for each member of the team. Students should
be allowed sufficient time to complete the research questions.
 When all teams have completed the information, begin the game.
DIRECTIONS:
The object of the game is to get your ship to the mouth of the
Cuyahoga River first. Each team may choose a name for their ship
and must choose a ship captain. Ships will move through the Cuyahoga
River as they correctly answer questions about the Flats. Teachers
will need pieces of paper numbered 1  20 for students to pick
out of a bowl for the questions they will answer and a copy of
the River Game Board for each team or copied on a transparency,
to keep track of team progression through the river.
 Have teams draw numbers for player position.
 Each team in order, picks a number from the box that corresponds
with a number on the teacher's question sheet.
 After the teacher asks the question, teams have 5 seconds
to answer the question correctly. The first person from the team
to raise their hand will answer the question. If they answer the
question correctly, they move ahead on the river one space. If
they answer incorrectly, the team will remain on space 1. However,
once the team begins to move toward the mouth of the Cuyahoga
River, it will move back one space for every incorrect answer
given.
 When a ship lands on a FATE space, the ship captain will choose
a number between 1 and 10. The teacher will read a brief description
of something that has happened to the ship as it moves through
the river. There are 6 good things and 6 bad things that could
happen, and 3 neutral things. When a FATE number has been chosen,
all players on the teams should cross out that number at the bottom
of the map. FATE numbers may only be used one time, however, the
FATE space is used as many times as a ship lands on it.
 The winner of the game will be the first ship to reach the
mouth of the Cuyahoga River.
