Teaching Cleveland

Lesson 6

HANDOUT #1. Games


Players sit in a circle and a leader whispers an anecdote or quotation to his left-handed neighbor, who repeats the message to the person next to him, and so on. The last player repeats what has been told to him and the original is then repeated for comparison.

Hunt the Slipper

The children sit close together on the ground with their knees crossed. A slipper is handed to someone in the circle and is passed around on the outside of the circle (behind the children's backs). One child stands in the center of the circle holding the other slipper and says "Cobbler, cobbler, mend my shoe, get it done by half-past two." The child then attempts to guess who has the matching slipper until it is found. Whoever is caught with the slipper stands in the center and the game is repeated.

Blindman's Buff

Consists in one person having a handkerchief bound over his eyes so as to completely blind him, and thus blindfolded, trying to chase the other players, either by the sound of their footsteps, or their subdued merriment, as they scramble away in all directions, endeavoring to avoid being caught by him; when he can manage to catch one, the player caught must in turn be blinded, and the game begun again. In some places it is customary for one of the players to inquire of Buff (before the game begins), "How many horses has your father got?" to which inquiry he responds, "Three." "What colors are they?" "Black, white, and gray." The questioner then desires Buff to "turn round three times, and catch whom you may," which request he complies with, and then tries to capture one of the players. It is often played by merely turning the blindfolded hero round and round without questioning him, and then beginning. The handkerchief must be tied on fairly, so as to allow no little holes for Buff to see through.

Drop the Handkerchief

The players stand in a circle and join hands. One walks around the outside of the circle and drops a handkerchief behind another player who instantly picks it up and pursues him. When he catches him the two change places and the game continues.

Cup and Ball

A ball of ivory or hard wood is attached to a stem of the same substance, having a cup at one end. The player holds the stem in his right hand. He begins to jerk the stem in an upward motion causing the ball to jump upward. The player then tries to catch the ball in the cup.

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