HANDOUT #1. Games
Players sit in a circle and a leader whispers an anecdote or quotation to his left-handed neighbor, who repeats the message to the person next to him, and so on. The last player repeats what has been told to him and the original is then repeated for comparison.
Hunt the Slipper
The children sit close together on the ground with their knees
crossed. A slipper is handed to someone in the circle and is passed
around on the outside of the circle (behind the children's backs).
One child stands in the center of the circle holding the other
slipper and says "Cobbler, cobbler, mend my shoe, get it
done by half-past two." The child then attempts to guess
who has the matching slipper until it is found. Whoever is caught
with the slipper stands in the center and the game is repeated.
Consists in one person having a handkerchief bound over his eyes
so as to completely blind him, and thus blindfolded, trying to
chase the other players, either by the sound of their footsteps,
or their subdued merriment, as they scramble away in all directions,
endeavoring to avoid being caught by him; when he can manage to
catch one, the player caught must in turn be blinded, and the
game begun again. In some places it is customary for one of the
players to inquire of Buff (before the game begins), "How
many horses has your father got?" to which inquiry he responds,
"Three." "What colors are they?" "Black,
white, and gray." The questioner then desires Buff to "turn
round three times, and catch whom you may," which request
he complies with, and then tries to capture one of the players.
It is often played by merely turning the blindfolded hero round
and round without questioning him, and then beginning. The handkerchief
must be tied on fairly, so as to allow no little holes for Buff
to see through.
Drop the Handkerchief
The players stand in a circle and join hands. One walks around
the outside of the circle and drops a handkerchief behind another
player who instantly picks it up and pursues him. When he catches
him the two change places and the game continues.
Cup and Ball
A ball of ivory or hard wood is attached to a stem of the same
substance, having a cup at one end. The player holds the stem
in his right hand. He begins to jerk the stem in an upward motion
causing the ball to jump upward. The player then tries to catch
the ball in the cup.